Active Protection Systems
Let's boil this down to its most basic ok?
Active Protection Systems as a feature for Ares would be a definable ability to cause any projectile attack to impact or detonate a minimum of 1 cell before the actual target. (Like how real active protection systems are)
At its simplest it would involve 2 tags:
APS= ;Does this unit/structure have an active protection system? (Default no)
APSChance= ;Percent chance an attack will be 'intercepted' by the active protection system. (Default 0%)
Going more complicated, it can be expanded further into these tags:
APSRange= ;Range of 'intercept' (Default 1)
APSAnim= ;Animation played per 'intercept' (Default none)
APSForbidden= ;types of things forbidden from being intercepted. Read as a list like EliteAbilities=. Things forbidden would be based on weapon/projectile tags such as Inviso, IsLaser, Lobber, Inaccurate, FlakScatter, and more. (Default none)
APSROF= ;frequency between APS interception attempts. Similar to ROF on weapons. (Default 0)
Opinions? Comments? Skepticism over feasibility?
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by