Multiple types considered as one class to selection and BuildLimit
Well, someone posted a request about having a VeteranClass= and EliteClass= setting, so "Select all of this type" will work for units that have undergone transformation after promotion to Elite. And someone has requested to include a function to transform a building into another building after it has fired its superweapon. IMO, the VeteranClass=
[EXAMPLE_OBJECT]
BuildLimit=1
;VeteranClass=
;EliteClass=
SameClass=
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Bug #894989: Multiple types considered as one class to selection and BuildLimit | Incomplete |