Ongoing work on glmark2 - 2011.07
Ongoing work on glmark2 - 2011.07
Blueprint information
- Status:
- Complete
- Approver:
- Jesse Barker
- Priority:
- High
- Drafter:
- Alexandros Frantzis
- Direction:
- Approved
- Assignee:
- Alexandros Frantzis
- Definition:
- Approved
- Series goal:
- Accepted for 2011.11
- Implementation:
- Implemented
- Milestone target:
- 2011.07
- Started by
- Alexandros Frantzis
- Completed by
- Alexandros Frantzis
Related branches
Related bugs
Sprints
Whiteboard
[alf Jul 04]: Benchmark for shader conditionals WIP at lp:~linaro-graphics-wg/glmark2/scene-conditionals
[alf Jul 06]: Benchmark for shader conditionals merged into lp:glmark2
[alf Jul 07]: Benchmark for shader function calls merged into lp:glmark2
[alf Jul 08]: Benchmark for shader loops merged into lp:glmark2
[alf Jul 19]: Benchmark for normal mapping merged into lp:glmark2
Work Items
Work items:
Replace SDL with custom window creation mechanism: DONE
Implement benchmark for shader conditionals: DONE
Implement benchmark for shader function calls: DONE
Implement benchmark for shader loops: DONE
Select 3 elaborate lighting schemes: DONE
Create 3D models (low-poly and high-poly) to use for lighting benchmarks: DONE
Create normal map from high-poly model: DONE
Implement benchmark for lighting scheme 1 (Normal mapping): DONE
Dependency tree
* Blueprints in grey have been implemented.