Ongoing OpenGL ES 2.0 support for compiz - work for 2011.07
Registered by
Travis Watkins
This blueprint will track the work on the compiz OpenGL ES port for the 2011.07 release.
Blueprint information
- Status:
- Complete
- Approver:
- Jesse Barker
- Priority:
- High
- Drafter:
- Travis Watkins
- Direction:
- Approved
- Assignee:
- Travis Watkins
- Definition:
- Approved
- Series goal:
- Accepted for 2011.11
- Implementation:
- Implemented
- Milestone target:
- 2011.07
- Started by
- Travis Watkins
- Completed by
- Travis Watkins
Related branches
Related bugs
Sprints
Whiteboard
Status:
[amaranth Jul 14] Shaders will be per-window, plugins will provide GLShader objects and opengl plugin will hook ::handleEvent to recompile once all plugins are loaded.
(?)
Work Items
Work items:
Debug blending/drawing issues in nux/compiz interaction: DONE
Debug flicking of translucent areas in compiz: DONE
Sync unity to latest DX team code: DONE
Review/cleanup of changes required to nux for GLES2 port: DONE
Finalize shader API design with compiz upstream: DONE
Add API for adding functions to shader in opengl plugin - compiz: DONE
Dependency tree
* Blueprints in grey have been implemented.