5
Essential
|
Ares Documentation
|
0
Approved
|
8
Beta Available
|
|
Ares Developers
|
Ares Developers
|
4
High
|
Decorators
|
3
Drafting
|
1
Not started
|
Renegade
|
Renegade
|
AlexB
|
4
High
|
"Guard area" or "Combat Air Patrol" feature
|
3
Drafting
|
3
Needs Infrastructure
|
|
|
|
4
High
|
Fixing Savegames in Ares
|
4
Discussion
|
1
Not started
|
|
|
Ares Developers
|
3
Medium
|
Add the bounty logic.
|
0
Approved
|
8
Beta Available
|
Graion Dilach
|
|
Graion Dilach
|
3
Medium
|
Money Conversion
|
0
Approved
|
8
Beta Available
|
Graion Dilach
|
|
Graion Dilach
|
2
Low
|
Allow different IFV names.
|
0
Approved
|
8
Beta Available
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Allow warheads to temporarily change the lighting
|
0
Approved
|
8
Beta Available
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Enemy UIName for TechnoTypes
|
0
Approved
|
5
Started
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
KillDriver Chance
|
0
Approved
|
8
Beta Available
|
AlexB
|
Hekha Alhammar
|
AlexB
|
2
Low
|
M.A.D Tank Logic
|
0
Approved
|
8
Beta Available
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
More IFV modes (weapons/turrets)
|
0
Approved
|
8
Beta Available
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Movies list is hard coded
|
0
Approved
|
8
Beta Available
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
New variant on the soviet battle bunker code [Tunnels]
|
0
Approved
|
8
Beta Available
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Sonar Pulse effect on warheads
|
0
Approved
|
8
Beta Available
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Warheads: Unit Flash
|
0
Approved
|
8
Beta Available
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
A way to be able to 'deploy' vehicle hijackers out of a hijacked vehicle
|
3
Drafting
|
4
Blocked
|
AlexB
|
|
DCoder DCoder
|
2
Low
|
Alternative multiplayer server support
|
3
Drafting
|
1
Not started
|
Renegade
|
Renegade
|
Renegade
|
2
Low
|
Graphical stuff to make soldiers partially visible in trenches
|
3
Drafting
|
1
Not started
|
|
Renegade
|
|
2
Low
|
TCP/IP based multiplayer games
|
3
Drafting
|
1
Not started
|
Renegade
|
Renegade
|
Renegade
|
2
Low
|
Allow customisation of the FLH of spawned aircraft (hornets)
|
4
Discussion
|
1
Not started
|
|
DCoder DCoder
|
DCoder DCoder
|
2
Low
|
Alternative voxels for damaged states
|
4
Discussion
|
1
Not started
|
Renegade
|
Renegade
|
Renegade
|
2
Low
|
passenrger ejection throw weapon
|
4
Discussion
|
1
Not started
|
|
|
|
2
Low
|
Rewrite the crate bonus logic.
|
4
Discussion
|
1
Not started
|
DCoder DCoder
|
DCoder DCoder
|
DCoder DCoder
|
2
Low
|
FactoryOwners.HaveAllPlans but not permanently
|
5
New
|
8
Beta Available
|
AlexB
|
FELITH
|
AlexB
|
1
Undefined
|
Units placed by Type=UnitDelivery follow rally point
|
0
Approved
|
0
Unknown
|
|
MindBlocker
|
|
1
Undefined
|
add makevehicle makebuilding logic just like makeinfantry
|
1
Pending Approval
|
0
Unknown
|
David Amadeus
|
|
|
1
Undefined
|
Customizable Veteran/Elite Selection. RankAs
|
1
Pending Approval
|
0
Unknown
|
|
|
|
1
Undefined
|
Occupied anims, to not require special SHPs
|
1
Pending Approval
|
0
Unknown
|
Alex Bolton
|
|
Alex Bolton
|
1
Undefined
|
SpySat as Super weapons.
|
1
Pending Approval
|
7
Good progress
|
|
Gluk-v48
|
|
1
Undefined
|
Expanded BoundedTo Logic
|
2
Review
|
0
Unknown
|
|
|
|
1
Undefined
|
Vehicles with ConsideredAircraft=Yes to take on Carryall=yes logic
|
2
Review
|
0
Unknown
|
|
AnimalMan
|
|
1
Undefined
|
Generals Pilot System
|
2
Review
|
0
Unknown
|
|
|
|
1
Undefined
|
Sidebar for GDI has hardcode positions
|
2
Review
|
7
Good progress
|
|
Gluk-v48
|
|
1
Undefined
|
A new way of defining powerplants
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
a secret lab option to modify all of your units on the battlefield
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Ability for weapons selected by range rather than Primary > Secondary
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Ability to merge/unmerge units
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Ability to save random maps as normal maps
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Active Protection Systems
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Add a 'Death Timer' function for units so that they take damage over time
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Add a new SW AI targetting method: Random
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Add additional high bridge tile sets
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Add RADIMMUNE to possible veteran/elite abilities
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Add rmgmd.ini controls for desert maps
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Add support for more sound channels
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Ai Building Firebases next to structures
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
AI targeting
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Aircraft .shp's
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
crush angle for aircraft
|
3
Drafting
|
0
Unknown
|
|
PillBox20
|
|
1
Undefined
|
Multiple Trailers For Aircraft Types
|
3
Drafting
|
0
Unknown
|
|
PillBox20
|
|
1
Undefined
|
AISafeDistance tag should be split
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow adding new sides.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow buildings to decloak and fire upon cloaked units.
|
3
Drafting
|
12
Informational
|
AlexB
|
|
|
1
Undefined
|
Allow DeployToLand= to work on Jumpjets (esp Infantry like the Rocketeer)
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow FreeUnit to take any unit not just vehicles
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow GenericWarhead to accept WeaponType=
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow infinite extra palettes for buildings and infantry.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow modders to choose what happens to a parasite when a host vehicle is destroyed
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow modders to choose what happens to parasites if the host heals
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow shp vehicle units to use a "Sequence" like infantry units do
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow the addition of/add more crate types
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow the creation of custom radiation types.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow units to turn into other units upon promotion.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allowing AI to have scripts to attack specific Units - vehicle & Infantry
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Alternate DeathWeapon on an active SW
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Auto Deploy for human players
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Bridges
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Buildings that can upgrade units
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Campaign buttons + mission selection enhancements
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
"Cannot target this" function for Custom Cursors
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Charge up animation before attack
|
3
Drafting
|
0
Unknown
|
|
PillBox20
|
|
1
Undefined
|
Chrono Prison logic visual enhancement suggestion
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Chrono Sphere designate-source animation should be displayed to allies.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Complete Burow Logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Costum mouse coursor?
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Restrict Music Themes to Specific Countries
|
3
Drafting
|
0
Unknown
|
|
Michael Lefever
|
|
1
Undefined
|
CrateBeneath=true CrateBeneathIsMoney=true
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
custom storms
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Custom unit exit direction/path
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Ability to customize debris impact behaviour
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Deglobalise ChronoTrigger= etc
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Deglobalise MultipleFactory
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Deployable Warheads
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Different cameo backgrounds for left/right column cameos
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Dock to unload passengers logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Drain weapon with ranged weapon dont work
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Dune starports
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
EMP on factory/barracks
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable custom palettes for any SHP object.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable customization of special weapon colors.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable EnterWaterSound & LeaveWaterSound for VehicleTypes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable the generation of urban areas and add a checkbox to control it
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable WebGuy from TS/FS
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enhancement to rad beams - ability to draw more than one at a time
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enhancement to superweapons - multifire and targetself
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Error ID-10.T: PEBKAC
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
EVA Alert (Like CreateSound) On Unit Deploy
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Experience from friendlies.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Extend prism forwarding
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Extend the EMP logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Extending Upgrades to include documented limits
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Delay on projectile before firing
|
3
Drafting
|
0
Unknown
|
|
PillBox20
|
|
1
Undefined
|
Fix and improve dropship loadout.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Fix powered units bug
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Fix so ROF=0 work
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Flagging weapons
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Gamemode specific AI code
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
GAP.Reveal
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Garrison Clearing Projectiles
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Gattling cycle
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Have a weapon/warhead tweak that allows the flipping of tanks by area effect weapons
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Will I decloak if I got hit?
|
3
Drafting
|
0
Unknown
|
|
PillBox20
|
|
1
Undefined
|
Hulk transformation logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
IE helper
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
If you have more than 50 units, you cant find units in crate
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Implement [Weapon]AllowedStates to simplify weapon selection
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Implement [Weapon]AllowedTargets=
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Implement working Ice logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Improve on inaccurate logic and enhancement
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Improved overriding of MultiplayerDialogSettings in custom game modes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Increased Ally Sharability
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Individual Hover Settings
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Infiltration Types
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
INI section includes / section templates
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Iron curtain protection should affect infantry with Cyborg=yes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
IronCurtainColor= to warhead
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
IsChargeTurret forces the unit to only have one weapon.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
IsPermaPrerequisite / IsPermaNegativePrerequisite
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
It should be possible for the ingame "wind" to change over time
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Jumpjet/Balloon Hover vehicles and Passengers
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Leech Weapons
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Make (Demand|Free)Load(Buildup) be loaded from the INI again.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Make parallel AI queues customizable by difficulty
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Make PsychicDetectionRadius= flag affect infantry and vehicles, not just structures.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Make 'teamtalk' messages look different
|
3
Drafting
|
0
Unknown
|
|
Chanterier
|
|
1
Undefined
|
Make the units fire two weapons at same time
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Making building glow + line effect for Airstrike optional
|
3
Drafting
|
0
Unknown
|
|
Chanterier
|
|
1
Undefined
|
Map trigger action to fire any targetable superweapon at a given waypoint
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Mirage logic expansion.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
MLRS Beacon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Morale / bravery / panic system
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
More than two weapons on a unit
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Multiplayer Games about AI
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Multiple-turreted Units
|
3
Drafting
|
0
Unknown
|
|
Vu Quoc Trung
|
|
1
Undefined
|
Multiple types considered as one class to selection and BuildLimit
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Multiple Voxel-Turrets (Battleships like in RA2)
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
new AI script
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
New AI Trigger type
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
New tiberium/ore tree types
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
New warhead option: DeMindControl
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
New weapon options: Cloak. and Decloak.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
NoAmmoAlt= (or even NoAmmoClass= !?)
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Open topped units do not decloak when their passengers fire.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Optional Prerequisite.Negative EVA modification
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Parachuted=yes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Paradrop style war factory
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Proposal of radical alteration of Paradrop code
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Selective Psychic Radar Logic
|
3
Drafting
|
0
Unknown
|
|
Michael Lefever
|
|
1
Undefined
|
RA1 like mission features
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Radiation doesn't affect BuildingTypes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Re-enable/create shroud regrowth and fog of war
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Re-Enable Mine Layer Logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Re-Enable original cloning vats behaviour
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Re-enable SellUnit but have it more customisable (see description)
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Re-enable the EMEffect.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Re-enable unused crate bonus'
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Real Aircraft take off feature
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Remove hardcoding of Robot Control Center
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Replay system, at least a basic one
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Researches
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Restore TS berzerk logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
REUSE REUSE REUSE
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Various Random Map Generator Improvements
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
A new game mode.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Ability to merge/unmerge units
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable customization of special weapon colors.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow units to turn into other units upon promotion.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow infinite extra palettes for buildings and infantry.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable customization of special weapon colors.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable customization of special weapon colors.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enable customization of special weapon colors.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
REUSE REUSE REUSE
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
REUSE REUSE REUSE
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
REUSE REUSE REUSE
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Reverse engineering logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Rewire "DigSound" and "NukeSiren"
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Rewrite/extend map scripting logic to support multiplay houses
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Rewrite TechnoClass::SelectWeapon to make use of more than two weapons
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Rewrite WeaponCount and associated loader code to load unlimited weapons instead of 18
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Set count of instances of certain building type necessary to be owned to fulfill Prereq
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Show Damage Number when Unit get hit by weapon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
SHP unit improvements
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Slaves
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Some ways to modify the accuracy of an weapon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Stealth units should not be transparent
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
superweapon "scatter"
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Support for 16 bit SHPs
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
SW.AffectsTarget=notself
|
3
Drafting
|
0
Unknown
|
|
Chanterier
|
|
1
Undefined
|
Tech Level Slider
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Temporal deglobalization
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
There is no secondary fire sequence for infantry in the water.
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Toggle power button in the bottom UI bar
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Toggleable Auto Attack On/Off
|
3
Drafting
|
0
Unknown
|
|
Oligone
|
|
1
Undefined
|
Tooltips expansion
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
The old TS Function of the Barrels
|
3
Drafting
|
0
Unknown
|
|
PillBox20
|
|
1
Undefined
|
Transforming units into other units that can move
|
3
Drafting
|
0
Unknown
|
|
Vu Quoc Trung
|
|
1
Undefined
|
"Trenches"
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
TS Firestorm Defence
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Unhardcoding Urban Combat Values
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Unit de-evolution upon death
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Unit go through war factory when it comes out the war factory and control it to the transport
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Enslaves Units
|
3
Drafting
|
0
Unknown
|
|
Vu Quoc Trung
|
|
1
Undefined
|
Units to be stunnable by a stun weapon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Urban Combat Damage Model Overhaul
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Use buffers to process graphics
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Varients on charges and gattling logic for infantry
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Various Random Map Generator Improvements
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Vehicle Husk (and maybe building ones).
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
VeteranTanyaNaked=
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Voice for vehicle hijack command
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
voxel animations and drawing
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
VTOL aircraft go through building's
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Warheads: Residual Damage
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
WaterState=
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Waypoint Mode Aircrafts
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Weapons affecting Units attacking a target
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Weather Effects
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
When Carryall lift a vehicle and die, vehicle deathweapon is ignored
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Whiteboy bug fix
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
World in Conflict airstrike style
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
Addicted building
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
Additional code for FC And IC
|
4
Discussion
|
1
Not started
|
|
|
|
1
Undefined
|
World Domination Tour(Campaign Map)
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
Co-Op
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
Evil Carryalls
|
4
Discussion
|
0
Unknown
|
Renegade
|
Renegade
|
|
1
Undefined
|
Fog of War logic
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
Gates by affected by wall, per side
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
More Passenger Logic Enhancements
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
Tags to allow Spies to do effectively nothing when infiltrating radars, superweapons, power plants, etc
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
One Time SWs
|
4
Discussion
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Req Meeor SW
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
Req sw
|
4
Discussion
|
3
Needs Infrastructure
|
|
|
|
1
Undefined
|
SW ai enhancement
|
4
Discussion
|
1
Not started
|
|
EricAnimeFreak
|
|
1
Undefined
|
SW AI Enhancement 2
|
4
Discussion
|
0
Unknown
|
|
EricAnimeFreak
|
|
1
Undefined
|
UI Enchancements
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
Unite-cost-Power logic
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
Vehicle Storm SW
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
RadLevel=Can be set on Warheads
|
5
New
|
0
Unknown
|
|
moren
|
|
1
Undefined
|
A Building tag to disable Hover Vehicle (Heli/Disk/Zep) Climbing
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
A warhead tag to prevent target to spawn debris, leave crew and explode
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
A way to prevent something from being chronosphered
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Global Attach Effects via Academy Buildings
|
5
New
|
0
Unknown
|
|
PepsiCola
|
|
1
Undefined
|
Add Parameter -MOD=[Path] ,the ability to upload folders with files
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Add A Proper Translation Support
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
add a immune to mind control function to attacheffect
|
5
New
|
0
Unknown
|
|
Zlixine
|
|
1
Undefined
|
Add a mix tag to maps.
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
An addition for kennels
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Additional Side Enhancement Tags
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Additional Side customizations
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
advanced building specific options
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
new ai script for moving ai controlled units to friendly base, which is not the own ai's base
|
5
New
|
0
Unknown
|
|
Ich-Henker
|
|
1
Undefined
|
New, base dependent ai targetting scripts to allow chronosphere shift or others!
|
5
New
|
0
Unknown
|
|
Ich-Henker
|
|
1
Undefined
|
More control over AI cloning "cheat"
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
aircraft weapons
|
5
New
|
0
Unknown
|
|
Jay Guilleo
|
|
1
Undefined
|
Allow Aircraft Types to have Turret
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Allow Separape Factories
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Allow Separate Superweapons
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Amphibious Buildings
|
5
New
|
0
Unknown
|
|
ZY
|
|
1
Undefined
|
Substitute Animation in Specific Theater
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Animation Damages can give AE
|
5
New
|
0
Unknown
|
|
Hekha Alhammar
|
|
1
Undefined
|
make animation able to be displayed in front of aircrafts
|
5
New
|
0
Unknown
|
|
Jimmy Chan
|
|
1
Undefined
|
animations can be customized on water(terrain) or objects
|
5
New
|
0
Unknown
|
|
Daiki Wong
|
|
1
Undefined
|
Animation can create arbitrary units, not just infantry
|
5
New
|
0
Unknown
|
|
xsckh
|
|
1
Undefined
|
Units can display specific life values
|
5
New
|
0
Unknown
|
|
xsckh
|
|
1
Undefined
|
VXL more battery
|
5
New
|
0
Unknown
|
|
xsckh
|
|
1
Undefined
|
Restored battlefield fog function
|
5
New
|
0
Unknown
|
|
xsckh
|
|
1
Undefined
|
Restored battlefield fog function
|
5
New
|
0
Unknown
|
|
xsckh
|
|
1
Undefined
|
Defined types of radiation
|
5
New
|
0
Unknown
|
|
xsckh
|
|
1
Undefined
|
'Assaulter' tag customisation
|
5
New
|
0
Unknown
|
|
Yar-Yulme
|
|
1
Undefined
|
Assaulter Veterancy
|
5
New
|
0
Unknown
|
|
ahmed
|
|
1
Undefined
|
Athena-Cannon
|
5
New
|
1
Not started
|
Renegade
|
Mr.Ion
|
AlexB
|
1
Undefined
|
Attach effect start and end anim
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
An attach effect that can effects units' weapon range
|
5
New
|
0
Unknown
|
|
onur gökalp
|
|
1
Undefined
|
Limiting AttachEffect.Cumulative
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
Stacking AttachEffect Duration
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
AttackCursorOnEnemies=/AttackEnemies=
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
AttackCursorOnFriendlies on WeaponTypes
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Auto-Targeting Superweapon
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Autodeploy Dutton
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Colored light affect base structure
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Build on specific tileset.
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Buildable Ore Drill/Tiberium Tree
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
cameroon
|
5
New
|
0
Unknown
|
|
Kmlmhd
|
|
1
Undefined
|
limiting carrier hornet's flight range
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
CarriesCrate in multiplayer/skirmish
|
5
New
|
0
Unknown
|
|
mbnq.pl
|
|
1
Undefined
|
Carryall Logic For VehicleTypes
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Changing fixed resolution
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Damage Threshold for cloak generators
|
5
New
|
0
Unknown
|
|
PepsiCola
|
|
1
Undefined
|
ClonedAs=
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Closed Service Deport
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Visual Weather Effects
|
5
New
|
0
Unknown
|
|
Ich-Henker
|
|
1
Undefined
|
Consuming enginner during Adv. Rubble repair proccess
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Conrol Powered Unit Spy Power
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Side-specific building animations
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Crewed.EjectOnSell and Crewed.EjectOnDestroy
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Custom Hover types.
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Ability to customize shiniess per voxel
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Customizable Gravity for arcing weapons
|
5
New
|
0
Unknown
|
AlexB
|
Apollo
|
|
1
Undefined
|
Customize behind animation
|
5
New
|
0
Unknown
|
|
Daiki Wong
|
|
1
Undefined
|
chargedanim can be customized
|
5
New
|
0
Unknown
|
|
Daiki Wong
|
|
1
Undefined
|
Damaged FLHs
|
5
New
|
0
Unknown
|
|
Hekha Alhammar
|
|
1
Undefined
|
Darken EMPed buildings
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Defensive AI Targeting
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Deform feature for RA2/YR
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Making defming of terrain possible is RA2
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Deploy to toggle power for structures
|
5
New
|
0
Unknown
|
|
Droke
|
|
1
Undefined
|
Destoryable building upgrades
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Different DeathWeapon when have no ammo
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
2 different Nuke clones launched from the same missile silo
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Different Versus Vaule for Allies and Enemies
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Disable checking the serial number
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Add an option to disable radar event for detecting cloaked units
|
5
New
|
0
Unknown
|
|
Jimmy Chan
|
|
1
Undefined
|
Disabling option for random electric bolt particles
|
5
New
|
0
Unknown
|
AlexB
|
Apollo
|
|
1
Undefined
|
A way to disable non-light and remap colors via art entry
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Disable any unit from shell
|
5
New
|
0
Unknown
|
|
Scudmarx
|
|
1
Undefined
|
Disabling sorting effect of ConsideredAircraft
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
***Double click to select same type (TO BE READ ENTIRELY)***
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Way to Make AI drivers take Neutral Vehicles
|
5
New
|
0
Unknown
|
|
PepsiCola
|
|
1
Undefined
|
Dune2000 Carryall to Harvester Logic
|
5
New
|
0
Unknown
|
|
AnimalMan
|
|
1
Undefined
|
Elite armor for technotypes
|
5
New
|
0
Unknown
|
|
ahmed
|
|
1
Undefined
|
Enable detail level slider in in-game options screen
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
expand-explosion-crate-feature
|
5
New
|
0
Unknown
|
|
Fahroni
|
|
1
Undefined
|
Extend the Overpowerable Logic and make it works towards units.
|
5
New
|
0
Unknown
|
|
IamInnocentX3
|
|
1
Undefined
|
Extend Unit Delivery Superweapon
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
FireOnce Extension
|
5
New
|
0
Unknown
|
|
AlliedG
|
|
1
Undefined
|
An Advanced Command Bar button for following the unit
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
force shrapnel to fly off shrapnel-based weapon warheads
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Force windowed mode
|
5
New
|
0
Unknown
|
|
Zack
|
|
1
Undefined
|
Free Unit for Walls
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Game Font
|
5
New
|
0
Unknown
|
|
AlliedG
|
|
1
Undefined
|
Game modes reload the skirmish screen
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Gates don't display bibs or ActiveAnim
|
5
New
|
0
Unknown
|
|
Christopher Cooper
|
|
1
Undefined
|
Possibility to use "Gattling" logic on InfantryType-s
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Use Own Name as Default
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
The ability to set different units to different tabs without changing their unit type
|
5
New
|
0
Unknown
|
|
gistop
|
|
1
Undefined
|
Select vxl colors to glow
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Gunner Logic on BuildingTypes
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
HasRadialIndicator expansion
|
5
New
|
0
Unknown
|
|
Omar Barakat Talafhah
|
|
1
Undefined
|
HasRallyPoint=
|
5
New
|
0
Unknown
|
|
Black Temple Gaurdian
|
|
1
Undefined
|
Eva tag needed for spy infiltrating buildings
|
5
New
|
0
Unknown
|
|
Henry
|
|
1
Undefined
|
Hold Cameo
|
5
New
|
0
Unknown
|
|
Gluk-v48
|
|
1
Undefined
|
Expand Bounty Logic
|
5
New
|
0
Unknown
|
|
hotrods20
|
|
1
Undefined
|
Use MP3 instead WAV for Theme music
|
5
New
|
0
Unknown
|
|
charge01
|
|
1
Undefined
|
Tracks For Each Side
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Inaccturate Nuke SW like D2K Death Hand
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Laser/railgun FIRING INACURRATLY
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Allow the cash number displayed change faster
|
5
New
|
0
Unknown
|
|
Jimmy Chan
|
|
1
Undefined
|
Infiltrating Gates
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Ingame timer display
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Extending crushing/omnicrushing to integer levels
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
Ion Storm Laser Bolt
|
5
New
|
0
Unknown
|
AlexB
|
Apollo
|
|
1
Undefined
|
Iron Curtain tint color customization
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Expanding IronCurtain Targeting Feature
|
5
New
|
0
Unknown
|
|
Hekha Alhammar
|
|
1
Undefined
|
Extended locomotor weapon support
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
IsTrainFactory tag
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Ivan Bomb Cursor
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
separate JumpjetAccel= into JumpjetAccel= and JumpjetDecel=
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Disable keyboard input on disconnection screen
|
5
New
|
0
Unknown
|
|
mevitar
|
|
1
Undefined
|
Support for multiple languages
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Bolts rendered as lasers
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
New laser logic
|
5
New
|
0
Unknown
|
AlexB
|
|
|
1
Undefined
|
Let Upgrades be AuxBuilding for SWs
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Let us change location and size of some UI Elements
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
"Load into Transport" button
|
5
New
|
0
Unknown
|
|
BaRaKa
|
|
1
Undefined
|
allow game to load map files from specified directories
|
5
New
|
0
Unknown
|
|
Jimmy Chan
|
|
1
Undefined
|
Load gamemode-specific rules while at the multiplayer/skirmish screen.
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Localized shaking for warheads
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Losing StolenTach via Infiltration and allowing Spying on allied buildings
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Magnetron Related Improvements
|
5
New
|
0
Unknown
|
|
PepsiCola
|
|
1
Undefined
|
Make the AIGenerals section work
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Make guarding Engineers automarically repair adv. rubbles owned by their house
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Make Remapable=no work again
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Vehicules Shp need to tilt optional
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Make turret stuff upgradeable
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Map Lighting & Objects
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
MindControl.CanControlImmuneToPsionics
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Cursor of Infantry has a Weapon with negative damage.
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Spectator option
|
5
New
|
0
Unknown
|
|
Meemo
|
|
1
Undefined
|
Fire both weapons simultaneously
|
5
New
|
0
Unknown
|
|
Meemo
|
|
1
Undefined
|
Miner-for-all-locomotor
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Force minimumrange for cluster weapons, like TS Cluster Missile SuperWeapon
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Custom cursor for miners
|
5
New
|
0
Unknown
|
AlexB
|
iamaHUN
|
AlexB
|
1
Undefined
|
A way to display briefing before mission
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
launch a SW by firing a weapon
|
5
New
|
0
Unknown
|
|
何广一
|
|
1
Undefined
|
Modifying Sight with Attach Effect
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
More Factory Types
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Make Mousewhell work for scrolling in TS like campaign selector
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
***Make the BARREL indendently rotate from the TURRET(like in TS)***
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Allow units with MovementZone=Fly enters in the buildings
|
5
New
|
0
Unknown
|
|
Gluk-v48
|
|
1
Undefined
|
Multiplayer LAN timeout
|
5
New
|
0
Unknown
|
|
mbnq.pl
|
|
1
Undefined
|
Multiple turrets on one voxel
|
5
New
|
0
Unknown
|
|
Sam
|
|
1
Undefined
|
Naval units should attack according to AI scripts
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
New epands and ecaches
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
NoCursor and shroud
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Give a tag to make the techtype can/cannot be positive aquired by others.
|
5
New
|
0
Unknown
|
|
Ollerus
|
|
1
Undefined
|
Old style c&c 1 SAM logic
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Omni Crushable Buildings
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Omnicrush Immune while Deployed Flag
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
Disable OpenTopped when EMPed, lifted, etc
|
5
New
|
0
Unknown
|
|
MindBlocker
|
|
1
Undefined
|
Overloading Power Plants
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Owner=<all>
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Panic Effect
|
5
New
|
0
Unknown
|
|
Augusto
|
|
1
Undefined
|
ParaDrop in Water.
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Parasite Logic Enhancements
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Parasite Warhead Application
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
Parsites in Aircraft
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
PipsDrawForAll
|
5
New
|
0
Unknown
|
|
Hekha Alhammar
|
|
1
Undefined
|
Powered Factories
|
5
New
|
0
Unknown
|
|
Mig Eater
|
|
1
Undefined
|
Option for Powered Sensors
|
5
New
|
0
Unknown
|
|
PepsiCola
|
|
1
Undefined
|
Primary State for SW.AITrageting=self and SW.AutoFire
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
PrismForwarding can multiplier ShrapnelWeapon's Damage
|
5
New
|
0
Unknown
|
|
xiaoxu feiji1a
|
|
1
Undefined
|
a cashproducing logic for units (same as buildings)
|
5
New
|
0
Unknown
|
|
Cystathionine
|
|
1
Undefined
|
Image change when promoted
|
5
New
|
0
Unknown
|
|
Amr El Sayed
|
|
1
Undefined
|
Queueing on Buildings & Armories
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Make QuickExit= an Ares.ini vaule
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Allow Radar Hammers to block movement signals
|
5
New
|
0
Unknown
|
|
ahmed
|
|
1
Undefined
|
Re-enable Invulnerability Crate Powerup
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Re-enable Squad Crate Poweup
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Read Map and Gamemode Ini's when choosing them
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
vehicle docked by aircrafttypes
|
5
New
|
0
Unknown
|
|
Henry
|
|
1
Undefined
|
Remember Startpoint and Team Settings
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Remove restrictions GapRadiusInCells= (<127)
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
A way to replicate Culling=yes effect for regular warheads
|
5
New
|
0
Unknown
|
|
mevitar
|
|
1
Undefined
|
Request for AttachEffect animation visibility
|
5
New
|
0
Unknown
|
|
Hekha Alhammar
|
|
1
Undefined
|
ReversedAs=
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Random Map Generator - City Maps
|
5
New
|
0
Unknown
|
|
Ich-Henker
|
|
1
Undefined
|
Rules in accordance with the theater.
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
StarCraft's Plasma Shields (AttachEffect) and some AE bonuses
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
New Tag SecretLab.RequiredPrerequisite
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Self Healing Minimum
|
5
New
|
0
Unknown
|
|
PepsiCola
|
|
1
Undefined
|
Set veterancy of Paradrop units
|
5
New
|
0
Unknown
|
|
drd1812
|
|
1
Undefined
|
Settable Hijacker Lifetime
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Setting Crew Count for Buildings
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Customizable shield on any TechnoType
|
5
New
|
0
Unknown
|
|
mevitar
|
|
1
Undefined
|
Shotgun-like weapon logic
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Side color Lighting
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
weapons (at least most of them) can only be unleashed upon targets in sight.
|
5
New
|
0
Unknown
|
|
clightning
|
|
1
Undefined
|
Simple Trailer logic
|
5
New
|
0
Unknown
|
AlexB
|
Apollo
|
|
1
Undefined
|
Spawned Goodie Crates Bug
|
5
New
|
0
Unknown
|
|
mbnq.pl
|
|
1
Undefined
|
Spawner pips customization
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Spy Types
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
SpyEffect.StructureVeterancy
|
5
New
|
0
Unknown
|
|
Hekha Alhammar
|
|
1
Undefined
|
Straight-shot projectile
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Structure based special weapon
|
5
New
|
0
Unknown
|
|
Nhat Khanh
|
|
1
Undefined
|
make subweapons capable of getting firepower bonus
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Superweapon AI targeting methods for support powers like repair & heal
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
SWCostBonus for FactoryPlants
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Linked superweapon
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
SW controlled by the ai targeting its own units
|
5
New
|
0
Unknown
|
|
Ich-Henker
|
|
1
Undefined
|
Take damage to passengers
|
5
New
|
0
Unknown
|
|
Augusto
|
|
1
Undefined
|
target laser subject to obstacles
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
A way to target and attack subterranean units, and shielding against teleportation
|
5
New
|
0
Unknown
|
|
Morris Smith
|
|
1
Undefined
|
TargetFurthest=
|
5
New
|
0
Unknown
|
|
Black Temple Gaurdian
|
|
1
Undefined
|
Setable Chance for Tech Buildings at Random Maps.
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Prone/Deployed Damage on a Per-Infantry Basis
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
Dune Deviator warhead (Temporary Psychic control)
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Third Weapon
|
5
New
|
0
Unknown
|
|
ahmed
|
|
1
Undefined
|
Enable the use of TiberiumSpawnType on Voxel Animations
|
5
New
|
0
Unknown
|
|
hotrods20
|
|
1
Undefined
|
Tiberium/Ore generators CAN cast light
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Timeshift distortion effect
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
toggle alpha image according to certain parameters like ambient light
|
5
New
|
0
Unknown
|
|
Jimmy Chan
|
|
1
Undefined
|
Toggle Power Advanced Command Bar Button
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Use Toggle Power Instead of Repair Buttom
|
5
New
|
0
Unknown
|
|
张书宁
|
|
1
Undefined
|
Training more than one infantry
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Convert units into another by deploying them
|
5
New
|
0
Unknown
|
AlexB
|
iamaHUN
|
AlexB
|
1
Undefined
|
TS-like passenger loading
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
TurretSpins.StopWhenLanded
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Turret don't realign with BODY after firing
|
5
New
|
0
Unknown
|
|
Hakim ABDELKRIM-CHICK
|
|
1
Undefined
|
Uncrushable wall
|
5
New
|
0
Unknown
|
|
Jimmy Chan
|
|
1
Undefined
|
Targeting Healing and Offensive Weapons Separately
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
Configurable Prone Multipliers
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
Unhardcode 3 Triangle Cursors
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Change unit into another unit
|
5
New
|
1
Not started
|
|
Bo
|
|
1
Undefined
|
Unit-to-Unit Logic
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
per unit crategoodie probability modifier
|
5
New
|
0
Unknown
|
|
Jimmy Chan
|
|
1
Undefined
|
Let Unit Delivery SWs upgrade buildings
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Unit "Packs" (Buildable TeamTypes for a player, kinda)
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Enemy Unit Panic Voices Heard by Player
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
More customizable veterancy by transforming units
|
5
New
|
0
Unknown
|
AlexB
|
iamaHUN
|
AlexB
|
1
Undefined
|
UnloadingClass Expansion
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Make Radar= and SpySat= Upgradeable
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Restored and Enhanced 'Upgrades' features
|
5
New
|
0
Unknown
|
|
xan xan
|
|
1
Undefined
|
Use of [#include] in map files with non rule ini
|
5
New
|
0
Unknown
|
|
Omar Barakat Talafhah
|
|
1
Undefined
|
UseOwnName and UseOwnVoice for hijackers.
|
5
New
|
0
Unknown
|
|
Mustafa Alperen SEKİ
|
|
1
Undefined
|
Using both FactoryOwners+FactoryOwners.Forbidden
|
5
New
|
0
Unknown
|
|
FELITH
|
|
1
Undefined
|
vehicle.deathanim=
|
5
New
|
0
Unknown
|
|
Zlixine
|
|
1
Undefined
|
Disguise vehicles like Sudden Transport in RA3
|
5
New
|
0
Unknown
|
|
iamaHUN
|
|
1
Undefined
|
Pip for VehicleTypes
|
5
New
|
0
Unknown
|
|
codyfun123
|
|
1
Undefined
|
Visual damage for Animations
|
5
New
|
0
Unknown
|
|
|
|